As of now, the most popular genre for multiplayer video games is Battle Royale. With that being said, Playerunknown’s Battlegrounds is now the most played game on Steam. This is mainly because of its battle royale gameplay.
Its most recent peak is 1.4 million players online at one time, beating the long-reigning Dota 2’s peak of 842 thousand players. With all this desire for the genre, it should come to no surprise when other game developers decide to cash in on the hype. This is Fortnite comes into the picture.
Epic Games has announced recently that its up-and-coming game Fornite would have its own Battle Royale mode. Fortnite became more enticing by saying that this will be available to everyone for free.
The mechanics of the game is similar to PUBG’s in almost every aspect. Players will be pitted against 99 other players in a last-man-standing scenario. There are no respawns, and the end goal is to live longer than the other 99 contestants.
The main difference with Fornite’s Battle Royale is that it is a sandbox game. This would mean that there are elements of building structures which other Battle Royale games lack. This, in turn, makes it a bit different from the rest.
What Makes Fortnite Different From PUBG?
The problem is that it has very substantial similarities to its primary competitor and PUBG’s developers aren’t happy about it at all. Ironically, PUBG runs on Unreal Engine 4.
This is the same Unreal Engine 4 that Epic Games’ development team created. This made it a little more disappointing when Bluehole’s vice-president Chang Han Kim was informed about the Battle Royale announcement.
According to Chang Han Kim, they are listening to the feedback from their community. They have also reviewed Fortnite’s gameplay and has concluded. They are labeling Fortnite as an immediate concern due to replication of the experiences players are enjoying with PUBG.